top of page
MainMenu.png

GOURMET CONQUEST

8 Weeks Individual Role Playing Game Project

Gourmet Conquest lets you explore in a world of delicacy. Embark on a journey, fight the monsters, gather ingredients, and create the ultimate dish!

DESIGN PROCESS

As an RPG player myself, I am quite familiar with the aspects and aesthetics of this genre. But to make a typical action RPG would be too much of a bore, so I tried to add a little twist to the core concept of my game.

01

Concept & Research

  • Design a theme/world settings.

  • Research the aesthetic of designed theme (Monsters, culinary).

02

Design

  • Core mechanics. How does the cooking work? How do you gather ingredients?

  • World design. How many areas? What is inside them?

03

Paper Prototype

  • Draw a paper prototype of concept art feel/play, key feature screens.

  • Make a survey for feedback on the paper prototype.

  • Show the prototype to testers and let them do the survey.

04

Digital Prototype

  • Make a digital prototype with the feedback from the paper prototype.

05

Testing

  • List the data I want to get from playtest for further improvement.

  • Playtest with testers, record their gameplay and feedback for the wanted playtest data.

  • Analyze the test data and problem of the current game's version.

06

Improvement

  • Design a solution to solve the problem / mechanics or features to improve the game from the last playtest result.

  • Use the new version to repeat the testing process.

  • Repeat these 2 processes until the game is ready to finalize.

Paper Prototype

Digital Prototype

Inventory_Display.gif

Assets

Contact Me

Tel: +669 2512 3546

©2024 by Pattanan Kangkan. Proudly created with Wix.com

bottom of page