
Super Sweeper
4 Months Team Project
Super Sweeper lets you take a role of Jeremy Heisenberg, an ordinary janitor who is the last survivor of the zombie outbreak in the bio research lab he works at. Before the whole country becomes a zombie apocalypse, Jeremy grabs his trusty mop and embark on an adventure to find and destroy the source of the outbreak for good! ...And also clean up the zombie's mess.
DESIGN PROCESS
Super Sweeper is my very first team project during my academic years. With the team consisting of 3 people, we had multiple jobs to do during the pre-production phase, starting from the [1] concept to [2] narrative, [3] gameplay design, and end with the [4] art direction before we're good to move on to the engine proof phase.
[1] Concept
[2] Narrative
01
Planning
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Discuss with the team about the main focus of the game's theme and genre.
02
Research
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Study the theme of zombie apocalypse.
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Play games with relevant concept/genre.
03
Discuss & Design
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Meet up with the team and share the research data.
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Design the base concept together.
01
Research
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Understand the standard world setting of zombie apocalypse.
02
World Setting
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What happened in this world?
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When and where does the story take place?
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What is the cause of the problem?
03
Characters
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Who is the protagonist?
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What is the protagonist's goal?
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What is the protagonist's problem/obstacle?
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Who is the villain?
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Why did the villain cause the problem?
Character Concepts
[3] Gameplay
[4] Art Direction
01
Mechanics
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Design a core mechanic fitting for the protagonist. (Cleaning)
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How does cleaning work?
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How will it benefit the player?
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Design the combat
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How can the player defeat the enemy?
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How will the player lose?
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02
Explicit Goal & Core Loop
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Designate the main goal that the player has to do to finish the game.
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Plan the game loop that the player will be repeating in their playthrough.
03
Levels
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Discuss with the team for the amount of levels and difficulty curve in the game progression.
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Designate the goal to complete each level.
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Make a concept art (play).
01
Planning
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Discuss with the team for the art style and animation that will be used entirely in the game.
02
Research
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Study the relevant art style from the other games/media.
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Study and practice the animation style (Frame by frame)
03
Assets Creation
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Player
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List the player character's actions.
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Make separate sprite sheets for each action.
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Enemies and bosses
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List the action of enemies and bosses.
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Make template sprite sheets for the future variants.
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Add variant details to the template.
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Core Loop

Concept Art (Play)

Sprite Samples
